As stated in the introduction, the choice of character class affects where in Path of exile currency the ability that is passive tree starts. While the building of the Marauder class dependent on the STR feature is the simplest, nothing prevents you from making this course a magician or hunter battling with bows.
In addition to the personality classes players can unlock development paths according to Ascendency mechanics' Trails. Because of this, each class gains the ability to unlock a"subclass", offering additional passive bonuses and enabling even better customization of the character for the player.
Templar - accessibility to the Hierophant, Inquisitor and Guardian classes. Shadow - access to the Trickster, Saboteur and Assassin classes. Marauder - access into the Chieftain, Berserker and Juggernaut classes. Scion - accessibility Ascendant, to one course. Ranger - access to Pathfinder, Raider and Deadeye classes. Duelist - access to the Slayer, Gladiator and Champion classes. Witch - access into the Necromancer, Elementalist and Occultist classes.
The mechanisms of classes - how to allocate additional points and to unlock courses - is described in a separate chapter of this manual.
In Path of Exile, as in hack and slash games, things - in this instance weapon and armor elements - may have slots. This is the place where the differences start - in Path of Exile, you don't set stones which increase their parameters, but ability rocks that allow characters to use lively abilities.It works on the same principle as from the older Final Fantasy VII. The player puts a skill stone in the slot, and then puts the item on the personality to have the ability to use the skill connected with POE currency buy the stone.
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